Developer: The Quantum Astrophysicists Guild
Publisher: The Quantum Astrophysicists Guild
Tumblestone is a match three puzzle arcade game that has a single player campaign, arcade modes as well as multiplayer modes.
I originally found out about Tumblestone at PAX East this year, and I immediately thought of games like Bust-A-Move and AstroPop. Tumblestone looked like a great twist on the action puzzle games that I used to love so much.
The campaign does have a story, and you play as a different character in each world trying to stop the tumblestones from taking over everything. I played Tumblestone solely for the gameplay, but the goofy characters, and silly story were a nice touch. The puzzles are more challenging in Tumblestone than in games like Bust-A-Move since you have a limited number of blocks to use in Tumblestone.
- single player campaign has a ton of content (I’ve been playing it for over 8 hours, and haven’t even gotten 50% completed yet)
- enjoyable puzzle gameplay, and different puzzle mechanics are introduced in each world
- single player arcade modes and multiplayer are very fun and addicting to play; they’re also great for those looking to compete head-to-head or just set high scores
- different modes available for up to four-player multiplayer (either online or local); you can substitute bots with varying difficulties in as well, and different settings you can adjust to make the game even more challenging
- gameplay feels very responsive, which is a must for an action game like this
- music is decent, but also gets repetitive (which is to be expected in an arcade puzzle game)
- backgrounds look appealing, and they aren’t so overly done that it is distracting to the gameplay
- sound effects are repetitive and get a bit annoying (a separate slider for just the sound effects volume would have helped)
- there are not enough level skips available in the campaign if you have trouble with a certain puzzle mechanic
- because there are thirty levels within each world of the campaign, some levels may start to feel repetitive before moving on to the next world
- sore thumb!! after a few hours constant playing (not really a con per se, but still, you have been warned!)
You are able to unlock one level skip per world, but I don’t feel like there are enough level skips available. I love that there are so many levels, but at the same time, if you find yourself struggling with one of the puzzle mechanics in a world, you may become discouraged, and give up missing out on all the rest of the campaign. I would like to see more level skips available, even if you have to do certain achievements, or something to unlock them. Most of the campaign, you can take your time with the levels, so it’s definitely more geared to those who are looking to solve puzzles.
The multiplayer and arcade modes are for those looking for more of the action puzzle experience. The puzzles are easier in this mode, since there is a greater focus on speed to overwhelm or beat your opponent. There’s definitely a good amount of replay value to be had with the multiplayer and arcade modes.
I have been getting a lot of enjoyment out of Tumblestone, and there is so much left that I can still do, especially in the campaign. I also like how you can purchase only the multiplayer pack, or the entire game. I would like to also see a single player pack available though, so that players who only want to experience one can buy whichever one they want. I feel that the price is reasonable, as I’ve definitely gotten sufficient time played for the cost. Tumblestone is a great game for anyone looking for a fun and addicting action puzzle game.
Review copy was provided by the developer.