Developer: Hourences, Grip Games
Publisher: Teotl Studios
The Solus Project is a first person sci-fi survival exploration adventure, developed by Teotl Studios, that’s a spiritual successor to The Ball. The game is available on both PC and for VR.
Now that the Earth has been destroyed, you are sent to an unexplored planet to investigate the surface, and see if it’s fit for humans. You are the last member of your crew, and the last hope for humanity’s survival. You must find a way to repair the communication tower and report back to what’s left of humanity.
- intriguing story that gets even more interesting as you continue to explore the planet, and learn the truth (and even though there isn’t any replay value as far as the main story goes, there are so many secrets to discover for those who love exploring)
- excellent graphics; everything from the planet’s surface and caves to the sky, storms, stars and nearby planets look absolutely fantastic
- the voice acting is done very well, and it helps to convey the importance of the mission at hand
- the music, sound effects, and ambience work extremely well to create an atmospheric environment
- very immersive world throughout (I was sometimes be so focused in what’s ahead, that I would walk into traps, and scare myself)
- exploration is satisfying – there are tons of secrets to find, and every one of them rewards you with a small permanent stat or resistance buff – it’s also nice that the game tells you how many secrets are left in an area when you’re about to leave it
- there’s a lot of lore to be discovered as well, and those who learn more will have a better understanding of the story, and likely get the most enjoyment out of it
- the survival aspects are manageable for the most part, and you are able to find enough food and water without much trouble; maintaining your body temperature to avoid hypothermia and heat stroke was a bit more challenging, and it often gives you a sense of urgency while exploring, but doesn’t usually feel overwhelming
- the teleport movement, and room-scaling is implemented well for the HTC Vive
- when it was dark, being in extremely hot and cold areas was annoying at times because the hot and cold orbs don’t give off much light, and you’ll have to change between items to see where you’re going (you can hotkey some of the items you use regularly, but the heat orb is not one of them – some of the items with hotkeys available feel unnecessary, and I would have rather had the option of which items to assign keys to)
- inventory management gets tedious since space is fairly limited, and it’s not always clear what items you should keep (it might have been less annoying if you could keep walking while accessing the inventory)
- some people will be too sensitive to motion sickness to really enjoy the VR experience because there are many times where the camera shakes from earthquake or meteors (I used PC instead)
- I encountered an issue that caused me to be unable to finish the game* without completely starting over (partially my fault, but the game should have stopped me – a completely separate auto save point right before you pass the point of no return would have saved me)
*I ran into an issue where I unknowingly skipped getting an orb that makes you cold, and continued playing the game not realizing. I then got into the final chapters of the game, and hit the point of no return. I was warned to be prepared, so I was stocked up on food and water, and figured I was good to go. However, I did not have this one specific item that keeps you from dying to heat stroke in intense heat; this item seemed to be required to finish the chapter, and I have no idea why the game allowed me to skip getting it in the first place. I admit that I am partially at fault for not having fully explored. After hitting this point of no return, I couldn’t find any way to go back, and I couldn’t finish the game without restarting completely.
I played The Solus Project for 11 hours, but over an hour and a half of that was me being stuck trying to get through a part that was actually impossible for me. I was close to the end, and I never intended to go back and try to find more secrets, so despite my issue with not being able to finish the last part of the game, I still really enjoyed the game overall. I’m just glad that I was able to watch the ending, otherwise I would have been really mad. I’m sure there aren’t many people who have come across a problem like this, but I still hope they fix this issue though, so that this can’t happen to others. It’s still a really good survival exploration game, with a lot of secrets to uncover, and I enjoyed playing almost all of it.
Review copy was provided by the developer.