Developer: Nippon Ichi Software, Inc.
Publisher: NIS America, Inc.
Yomawari: Night Alone is a cute horror adventure game where you play as a little girl searching for your big sister and lost dog. You wander alone in the dark, with only a flashlight to help guide your way. Terrible creatures lurk in the night, and many of them will try to hunt you down.
In this game, you don’t have a health bar to monitor, and you are always one-shotted if you get hit, so expect to die quite a bit. The only resource that you need to monitor is your stamina. While in close proximity to monsters, your stamina drains even faster, and the sound of the heartbeat intensifies; pounding louder and faster, it really makes you feel on edge, especially if you don’t know exactly where the enemies are coming from.
Trial and error definitely plays a role as you venture around the town, and because of this, you will often learn what to do the hard way. Fortunately, death is very forgiving, and it’s more of an inconvenience than anything else. Some people will view this as a pro, while others will view it as a con, depending on what you hope to get from the game. You get to keep any items you found before dying, and you respawn at either your house, or the last shrine that you quick saved at. You quick save using coins that you find around the world, they are plentiful.
- audio is amazing; the ambience, music, and sound effects all do a fantastic job at creating an incredibly creepy and tense atmosphere
- in addition to the overall eeriness of the game, there are a lot of jump scares, and on multiple occasions, the game scared me so badly that I actually yelled out loud
- the game has a lot of collectibles, and to get the most out of this game, you will want to enjoy the atmosphere, and explore as much as you can
- graphics look decent enough to accomplish what the game sets out to do – spooky environments, and nice character designs; friendly characters are cute, and the monsters are creepy and weird looking
- intriguing story (I liked it, but in the end, I still felt like I had some questions left unanswered)
- customizable controls for the mouse and keyboard, but it’s still best played with a controller (this game is ported over to PC from the PS Vita)
- shrines you save at also double as fast travel locations once you discover them, so they are very helpful for those looking to backtrack or explore
- the game is a bit on the short for the price (especially if you skip exploring, and just go straight for the main objectives)
- a couple crashes to desktop during the playthrough
- (nitpick) higher game resolution settings would be nice because the default display settings are really low
- (nitpick) even with the low resolution, the performance could have used some improvement as well (using a GTX 970 got me 55-58 frames, with some drops a bit lower than that)
- (nitpick) the worst part about dying is having to walk back, and watch the unskippable mini-cutscenes again (it can be a bit frustrating to have to keep watching if you die a lot in certain areas)
There isn’t much reason to want to replay the game, but there are a lot of collectibles you can find. When you finish the story, it’s nice that you can continue collecting items if you want to.
The game took me a bit over 5 hours to complete, but this was with me exploring a fair amount, and dying several times on a few different parts. I enjoyed the game quite a bit, but I admit that there were a couple parts that I found frustrating. Overall, it’s a quality game though, and if you’re looking for decent horror adventure, it’s one worth checking out. I would like to see some improvements made to the resolution settings and performance, but it wasn’t enough to make me not like the game. Keep in mind though, that the game is a bit on the short side for the price, so you might want to wait for a sale.