Developer: 3D2 Entertainment
Publisher: Nkidu Games Inc.
The Crow’s Eye is a first person psychological horror adventure with puzzle elements.
The game is set in a medical university. You don’t know who you are or why exactly you’re there, but a bizarre voice guides you over the radio. As you progress through the game, you explore and find letters and audio logs that shed some light on the disappearances that took place in the university decades before. The sense of mystery is always intriguing, but as the plot developed and more of the pieces came together, things got strange, and I felt indifferent about what I learned.
The gameplay starts off on the slow side with a lot of walking around, and exploring rooms to finding specific items you need to progress such as a key to unlock the door. I spent a lot of time waiting for something to happen, but I learned quickly that I could essentially throw all caution out the window. I admit that I was sort of bored with the gameplay early on, since it felt like a walking simulator without the immersion factor.
When I reached more puzzles, I became more interested in the game. The puzzles were definitely the highlight for me, but I wish there had been more. Some of the environmental puzzles require platforming skills; you also have a magnet tool, and an adrenaline booster. The adrenaline boost temporarily slows down the world around you, and let’s you jump further than you normally could. The magnet tool allows you to push and pull certain objects (including yourself).
- the puzzles are the highlight of the gameplay; using both the magnet tool and the adrenaline boost don’t really add a whole lot of complexity to the puzzles, but they were fun to use nonetheless
- there are a good amount of letters and audio tapes to find, and you’ll want to find as many as you can to understand the story
- decent music, with good instrumentals
- some of the voice acting is done well
- there are some unique looking areas (but it seemed like the decorations were all the same)
- the keybindings are fully customizable, and there is full controller support
- the main narrator’s voice is super annoying (it seems like they are trying to go for the Joker, but he just sounds crazy, and its hard to take him seriously)
- there are times where there is no music at all, and the ambience is lacking – it hurts the atmosphere
- the game is trying to be atmospheric, but isn’t very immersive (especially when you manually save by opening a menu when interacting with the save booths)
- (nitpick) crafting system is pointless, and its only purpose is to make you explore more rooms that you would probably explore anyway
- (nitpick) mediocre graphics, which would be fine, but the overuse of the same assets may be bothersome to some people (i.e. two identical grandfather clocks in different rooms viewable from the same position)
The game took me a bit under 6 hours to complete while taking my time and trying to explore thoroughly. However, it’s not worth replaying the game to collect everything.
Ultimately, I’m pretty torn on the game. There were things I enjoyed, like the puzzles, and using the magnet tool and adrenaline ability. Then there were other things I didn’t like that resulted in a weak atmosphere, and lack of immersion. The Crow’s Eye is an ok game; it isn’t bad, but it doesn’t stand out as being that good either.
Press copy was provided for this review.