RiME – Quick Game Review

RiME – Quick Game Review
RiME (PC [Reviewed], PS4, Nintendo Switch, Xbox One)
Developer: Tequila Works, Tantalus Media
Publisher: Grey Box Games

RiME is an atmospheric third-person puzzle-platforming adventure. You play as a young boy, and you wake up at on the shore of an island. Without any knowledge of where you are or what’s going on, you head towards the giant tower on the island. The story slowly unfolds as the game progresses, but I hesitate to say anything about it because it’s easy to spoil. The story itself was fine. Even though it was predictable, it did evoke an emotional response.

The majority of the gameplay is comprised of platforming, puzzles, and exploration. Most of the game is played it at your own pace, but there are a couple enemies that will kill you if you aren’t quick to take cover or get away. If you happen to die, the game just respawns you shortly before where you died, so it’s fairly casual and user friendly in that regard.


You have a fox ally that guides you towards where you need to go, so I followed the fox the whole game. Looking back though, I kind of regret not venturing off on my own to look for hidden goodies.

The game has different puzzles mechanics. In some puzzles, you’ll need to interact with different objects to create shadows or light to change the environment, while in others you’ll need to use your shout ability to trigger effects like doorways opening. One of the neat puzzle mechanics is pushing around blocks, and then lining up the shapes on the block to a matching pattern in the environment. Doing this transfers the shapes to the environment, or you can transfer from the environment to the block.


  • platforming feels smooth and responsive; there’s quite a bit of parkour as you climb up rocks and buildings, and the game makes it very obvious which ledges you can grab onto (no wondering if you can make the jump or not)
  • good exploration – there are a good number of secrets to find off of the main trails
  • good puzzles with an appropriate difficulty for the style of the game (they aren’t too difficult where you get stuck, but they offer enough of a challenge that you might not figure them out immediately)
  • the graphics are visually appealing, with a lovely art style; the environments look very nice, the characters are cute, and the animation is done well
  • beautiful and moving soundtrack – the music is absolutely amazing throughout the whole game
  • ambience and sound effects are also done incredibly well; the sounds of the wind, the rain, the birds, all of the audio did a fantastic job creating an immersive atmosphere
  • controls are fully customizable, and there is full controller support (either one works great)


  • the performance could use improvement (with Win10, i7-6700k, 32GB RAM, GTX 1070 there are still some significant and noticeable frame drops into the low 40s/high 30s)
  • (nitpick) the main story may be considered a little short for the price by some

The game took me about 4.5 hours to complete, but after finishing, I realized that I missed most of collectibles. There’s not really any replay value to the story itself, but you can load the different chapters and go back to find all the secrets and achievements.



RiME is a good game, but it’s slower pacing might not appeal to everyone. The puzzles, and the platforming feel good, and I enjoyed my time playing it. The game has a lot of charm, and an amazing soundtrack. Although, I do feel like the price tag is a little high.