Developer: CAPCOM Co., Ltd.
Publisher: CAPCOM Co., Ltd.
Resident Evil 7 Biohazard is a ghastly and suspenseful first person horror game that is sure to have you on the edge of your seat. Resident Evil 7 (RE7) brings in a new story, and fresh characters to the series. You don’t need to have any knowledge of the previous games from the series to enjoy RE7. The most notable change in RE7 from its predecessors is the change to a first person perspective from the previous games’ third person view. I am thrilled with this change. The first person view makes everything feel so much more intense, and a lot scarier.
You play as Ethan, and your wife has been missing for a few years. Having nearly given up hope, you receive a message from her, and embark on a mission to find her and bring her home. Upon your arrival, you encounter this completely deranged family. I don’t want to give too many details about the story since I don’t want to spoil anything.
The locations where RE7 takes place are fairly small in scale, and don’t provide is a massively large world to explore. Everything is so creepy, and bloody. I often found myself cringing at some of the gruesome acts I saw, especially some of the things being done to me, and I loved every minute of it. Despite the smaller sized world, there is still plenty to discover. Exploration is encouraged, not only to learn more about the backstory, and keep stocked up on supplies, but also to find the key items you need to solve puzzles and progress. The puzzles incorporated into the gameplay are not difficult, but they feel appropriate, and were enjoyable.
Ammo and first aid kits are limited quantity, but there are plenty of supplies to be scavenged if you’re looking hard enough. There is a simple crafting system to make consumables. The ammo and health kits both use one of the same key ingredients, so, players will need to choose carefully what they want to make.
The creatures you encounter in combat are not very diverse, but they are still incredibly effective at scaring the crap out of you. In many cases you can choose whether to fight or take flight. I usually chose to fight whenever possible, since I enjoyed the intense close quarters combat. There are times where you have to run and hide because you can’t kill the enemy. I don’t normally like unkillable mobs, but the game implements them well, and in a way that makes sense within the story.
- expect to be afraid – the fear is generated by an excellent balance of jump scares, hide and seek, tense atmosphere, and close quarters action
- story is really messed up (in a good way), and it’s both intriguing and bewildering – some events took me by surprise, while other plot developments were extremely predictable
- environments look decent, and the smaller area level design is done well; the small rooms and tight corridors definitely do a great job of creating a whole lot of suspense as you explore
- the character models look good – the way that the characters interact so violently with your character, right up in your face is often terrifying
- steady performance (near constant 59.9-60fps on max settings except for twice where I had very brief, but noticeable frame drops with my Win10, i7-6500K, GTX 1070, 32GB RAM)
- the voice acting is done very well, and for as bizarre as the plotline is, the characters make everything feel so real
- the sound effects, music, and ambience do an incredible job at creating an insanely tense and often terrifying atmosphere; the game does a fantastic job keeping you completely immersed and feeling on edge
- keybindings are fully customizable, and there is full controller support
- (nitpick) issues with the aliasing sometimes have obvious texture artifacting in some areas (I tried changing every single option, but could not find a way to correct the problem)
- (nitpick) limited inventory space is a pain at times: 1. destroying items to make room for new ones may discourage exploring as thoroughly as one would like to, and 2. even though there are supply box locations where you can store all your extra items, going back and forth to unload can be tedious
- (nitpick) mouth animations for the dialogue could use some improvements in order to more accurately represent the words being spoken
The game took me just over 8 hours to complete, and that was with me exploring a reasonable amount. There is more than one ending, so there is potential replay value.
Resident Evil 7 is a quality game featuring a fantastic blend of terrifying encounters, and a tense atmosphere throughout. If you’re a fan of horror games, or want to see the Resident Evil series return to it’s roots so-to-speak, then you won’t want to miss out on Resident Evil 7 Biohazard.