Quantum Break – Quick Game Review

Quantum Break – Quick Game Review
Quantum Break (PC [Reviewed], Xbox One)
Developer: Remedy Entertainment
Publisher: Microsoft Studios

Quantum Break is unique mix of a time manipulation third person shooter game, and a live action show.

After a catastrophic event involving a time machine occurs, time has become fractured, giving two people the powers to manipulate time itself. You mainly play as the protagonist Jack Joyce, and you’re trying to fix time before it’s too late. You also play briefly as the antagonist Paul Serene, where you make four separate choices that directly change how the story is told.

I love using time manipulation abilities in games, and Quantum Break is no exception. I enjoyed the combat very much. It’s fun and fast paced, but the combat kind of easy, and it’s very forgiving because you start regenerating extremely quickly. The character movement feels responsive, but there is auto crouching when you go near cover, so it may take some people a little getting used to.

You will also need to use these powers outside of combat to progress through some of the areas. There are upgrades for your abilities that let you use them more often and more effectively.

  • the story, and concept of how time works are interesting
  • the script is written very well, and watching how the decisions played out as a live show with such a phenomenal cast is really enjoyable
  • voice acting, music and the sound effects are done well
  • cinematics looked absolutely amazing, and they really captured the actors likeness and expressions incredibly well
  • combat is fun, fast paced, and forgiving – you can rush in and kill a bunch of enemies, and bail out to find cover if you start taking too much damage
  • full controller and mouse and keyboard support
  • making different decisions allows for some replay value (After finishing the game with my original set of choices, I went back and made different ones to see how the live show played out. Some parts of each episode were the same, but there were also several things that were changed, which in turn also affected the following chapters slightly.)
  • upgrade points are easy to find without having to go too much out of your way, but there are lots of other collectibles to be found that give you more insight into the story for those who like to take the time and explore more thoroughly
  • performance wise, the game is not optimized the greatest (on ultra settings, 40-60 frames using a GTX 970 with periodic frame drops into the 30s; lowered the settings to high and was getting about 50-60 frames consistently)
  • there were some times during gameplay that the characters looked grainy (usually when lots of other stuff was happening at the same time) – it was noticeable, but certainly not game breaking
  • mouse thumb buttons bind as “null,” and even though they work properly, all the prompts in game say “null” as well
  • (nitpick) no way to tone down or turn off the motion blur
  • (nitpick) some of the load times were a slower than I would have liked (even using a SSD)
  • (nitpick) when trying to climb onto some objects, you have to re-position or come from a different angle to be able to climb up

The game took me about 9-9.5 hours or so, and I really enjoyed the gameplay as well as the show that’s incorporated into the overall experience. Although, I am already using Windows 10, I’m glad that they made the game compatible with Windows 7 and available on Steam. I wound up playing the whole game in one sitting. I really liked the game, and recommend it to those who like time manipulation games combined with a well-told story rich experience. Keep in mind though, the performance optimization needs some improvement, so even with the recommended GTX 970, don’t expect a solid 60 frames per second on ultra settings.