Developer: Torn Banner Studios
Publisher: Torn Banner Studios
Mirage: Arcane Warfare is an action-packed, multiplayer PvP game. It’s developed by the same company that made Chivalry: Medieval Warfare.
There is no story, and no single player campaign. It’s purely multiplayer PvP gameplay. You can play in both the first person and third person perspective. I prefer the third person perspective because you can see more of you surroundings, and don’t get ambushed as easily. Although, playing in first person does make it easier to aim your attacks.
There are two teams in each match, and both teams have access to the same 6 classes. Each class is unique with different weapons, different stats, and different spells or abilities. Even though you have access to spells, they do have cooldowns, so you will be using your melee attacks most of the time.
There are a few different attacks you can make that have varying speeds and damage, but players can parry enemies to negate the damage, and quickly follow it up with attacks. Faking your attacks by starting the animation and then cancelling it is a great tactic.
Current map types include objectives like capture points, payloads, capture the flag, and then there’s also team deathmatch. The team sizes vary depending on which server you’re playing on, and which map type it is. Generally the matches are 3v3, 6v6 or 10v10. Of course it’s always better to stay with your team and communicate, as there is typically safety in numbers. However, I find that the 10v10 deathmatch tends to turn into a zergfest once one of the teams gets a leg-up on the other.
It is possible to win fights while outnumbered if you play very well, but honestly, one or two really good players can sometimes carry the team, and decimate the enemy team. I have some concerns about the size of the player-base, and if it will be able to maintain and grow considering the non-noob-friendly style of it.
- fun combat, that requires timing and skill to outplay and kill your opponents, while at the same time avoiding friendly fire
- satisfying kill animations (especially the decapitations and limb dismemberment)
- some customization with each of the classes that give you a bit of flexibility with how you play that character (choose from one of two abilities for each of your three ability slots, and then picking one of the two weapons as well for each class)
- characters and the maps look decent enough, and there’s a good amount of cosmetic items you can earn as you level up by playing to , and you can customize each class’s base appearance a little bit as well
- the music is decent; the sound effects of the weapons are satisfying, and the taunts and laughs are entertaining when you want to instigate your enemies, or shame them after you kill them
- optional player voice chat which can be a good thing for communication
- keyboard and mouse controls are fully customizable
- no player rankings, so when you join a server, pray to the Mirage gods that you’re with and against people of similar skill; unbalanced teams make a lot of the matches feel one-sided (closer scorelines would be nice, and the low player-base doesn’t help)
- (nitpick) the tutorial only lets you play as one character, so you can’t really practice or test out skills with the other five classes
- (nitpick) audio sometimes seems to get kind of garbled when there’s a lot going on at once
- (nitpick) only partial controller support
I played the beta for about 8 hours, and then a few hours with the released version to see how things had changed. As with most multiplayer PvP games, the replay value will likely come down to how large of a core player base there is, and how often new content, such as maps or characters are added.
I expect that there will be people who love Mirage: Arcane Warfare, but I’m feeling pretty mixed about it. The combat is fun, but it may also be discouraging to new players. While playing, there were times when I was really enjoying myself where the games were close and felt really intense, but then there were many other times where the teams felt lopsided, and one team would just get stomped. If there was a larger playerbase, it would have been nice to change servers, but unfortunately, there isn’t a whole lot of populated servers to choose from.
Press copy was provided for this review.