Developer: Haydee Interactive
Publisher: Haydee Interactive
Haydee is a very difficult third person action puzzle game that has lots of exploration and parkour.
You play as a very sexualized android, which is bound to offend some people. If you happen to be one of those people, then simply skip this game. If you can move beyond the character’s appearance, then you need to know that this game is difficult. There doesn’t seem to be any plot or story, and you are just thrown into the game with no guidance, and no clear objectives. There are hidden rooms, and tools you will need to progress in certain areas, you’ll need a good memory and problem solving skills.
Haydee is an unforgiving game, and you will die a lot. Ammo and medkits are limited, and you will want to scavenge as many supplies as you can to stay alive. I can cope with the limited ammo and health, but the limited saves is a real nuisance, since I’m one of those people who likes to save fairly often.
You spend a significant amount of time climbing, sprinting and jumping your way through the puzzles, and exploring to find tools and other items you need. There is a fair amount of combat in the game, and it will surely keep you on your toes. I would have really prefer a first person view when aiming, but the third person view is fine as long as you aren’t against a wall. The enemies hit pretty hard, and even with the game setting on “softcore mode” they still kill me plenty.
- parkour feels responsive and easy to use
- combat isn’t complex, but the are enough enemies and enemy ambushes to keep you on your toes
- everything is connected in this game, and you can move freely throughout the areas figuring everything out for yourself in whatever order you see fit
- environmental puzzles are everywhere, and it will really put your mind to the test
- graphics are good; the environments in each area are colour coated, and the character animation is done well (boob physics, and some of the death animations are pretty funny)
- music and sounds effects are good, and the music differs from one area to the next; it still gets repetitive, but I never felt tired of it
- no plot
- it’s easy to get lost in a section or miss something while exploring, and some player will feel stuck
- funky camera angles especially while against a wall, and you’ll probably wind up dying if it happens during combat since you can’t see what you’re shooting at
- there are no auto-saves, no quicksaves, and the ability to manually save your progress is only done at specific locations, and only if you have the consumable save item – it can be very frustrating at times to die without having saved recently (this is a game feature, but it’s far more punishing than originally anticipated)
- (nitpick) buttons have no clear indicator of what doors or objects they actually control, so expect a lot of trial and error
- (nitpick) fall damage is quite high, and missing a jump will either kill you or leave you severely hurt
I’ve played the game for over 14 hours so far, and I have not been able to beat the game. I feel like I’ve made a ton of progress, but at the same time, it’s hard to know for sure since there aren’t any clear objectives. I really liked playing Haydee, but I do wish it was a bit easier. Either way though, I’ve definitely gotten my money’s worth. If you can get passed the character design, and are looking to play a very difficult action puzzle game, then Haydee is sure to challenge you.