N.E.R.O.: Nothing Ever Remains Obscure – Quick Game Review

N.E.R.O.: Nothing Ever Remains Obscure – Quick Game Review
N.E.R.O.: Nothing Ever Remains Obscure (PC [Reviewed])
Developer: Storm in a Teacup
Publisher: SOEDESCO Publishing

N.E.R.O.: Nothing Ever Remains Obscure is a short, story driven walking simulator adventure with puzzles.

Throughout the game, the lighting is absolutely obnoxious, especially In the first chapter. I was actually squinting because the crazy bright lights were flickering, and hurting my eyes. I tried playing with the settings, and completely turning the lens flare off, but no matter what I adjusted, there was still way too much glow on everything. In addition to the rather unpleasant lighting, the game also suffers from constant texture changes, and texture popping, and it was a major distraction. For a game that is predominately a walking simulator, these severe lighting and texture issues have a very strong negative impact on the game overall.

I’m not sure if the game just got better as it went on, or I just started to enjoy it more because of the story. I really enjoyed the story; it wasn’t anything mind blowing, but it was emotional, and I admit that it got me all choked up, and had me in tears. The story is definitely the highlight of the N.E.R.O., and it’s disappointing that the rest of the game isn’t as polished as it could be.

  • the story was good, and evoked an emotional response; the story was the best part of the game
  • the story text combined with the narrative did a good job telling the story
  • some of the music and ambience was decent, and very fitting (audio was hit and miss)
  • the game too short for the cost
  • obnoxious lighting – the story text, and other things had too much glow on it, and it was a bit hard on the eyes (the first chapter was the worst for this, and it seemed to get batter as I progressed)
  • many issues with textures changing abruptly, and it’s majorly distracting in a walking simulator
  • most of the puzzles were optional, but they were pretty easy (the hardest part was arcing your magic ball to hit the target correctly)
  • some of the music and ambience was repetitive and annoying

I played the game about 2 hours, and while I don’t feel the need to replay the game, part of me wishes I had explored a little more thoroughly because I know I missed some things. Then the other part of me just wanted to be done with the visual issues that the game suffers from.


Even though the story was good, and did evoke an emotional response, I still don’t think it was quite good enough to carry the rest of the game; considering how short N.E.R.O. is, and all the graphical and lighting issues it still has. It’s a shame to say, but right now, the game simply does not justify anywhere near the full $20 retail price.

Review copy was provided by the developer.