Developer: Pantumaca Barcelona, @CarlosGameDev, Dani Navarro, Luka Nieto
Publisher: Talking About Media
MIND: Path to Thalamus is an atmospheric walking simulator puzzle game with VR and non-VR capability.
The core gameplay revolves around traveling through different areas, and solving the puzzles in each area to move on to the next one. Each area is a new environment to experience, and provides more insight to the story. The story is interesting, and I enjoyed it, but for me, the highlight of the game is on the immersive world, and its puzzles.
- not much music throughout the game, but what there was, was done well
- the majority of the audio is relaxing ambience, and it does a really good job at enhancing the atmosphere of the game
- good graphics that create immersive, and unique environments
- enjoyable puzzles, and mechanics introduced as you progress – I really liked the puzzles overall, and how you have to put the ball in certain areas to trigger different effects and use different objects
- can cause nausea when using the HTC Vive because you move using the controller (I don’t have issues with nausea in other VR games where you move by teleporting or actually walking around)
- some puzzles could have been a bit harder, especially closer to the end
The main story took me over 5 hours to complete, and I am very pleased with my experience. As a walking simulator, this game provided me with everything that I had expected from it, and with the decent puzzle aspects nicely woven into the game as well, it’s a solid purchase for anyone who enjoys a good atmospheric puzzle walking simulator.