Developer: No Brakes Games
Publisher: Curve Digital
Human: Fall Flat is an amusing third person puzzle platformer playable as single player or in two player local co-op.
There’s not much of a story in the game, but you are trying to escape from your dreams of falling by solving environmental puzzles to progress. The character controls are quite unique, and definitely take some getting used to. You control each arm separately, and have to aim the camera where you’re trying to grab. It does feel a bit weird and awkward at first, but it does get a bit easier as you continue playing.
The character movement is so goofy looking, you just wobble everywhere, and I know it’s intentional, but it looks so funny, flopping around like a fish out of water, and I would often find myself smiling or giggling at the sheer goofiness of it all. I actually felt like I was the wacky waving inflatable-arm tube man at times.
- freedom to interact with practically everything in the game
- the physics seem consistent throughout the game
- character movements and interactions are entertaining and rather amusing to watch as your body contorts, and flops around
- two player local co-op available to goof around with a friend
- there are often other areas in each level that you can explore instead of just rushing to finish the levels
- good character customization – you can paint your character or use your webcam to import your image
- sound effects are done well; there isn’t a lot of music in the game, but what there is, is decent
- simple, good looking environments that are well suited to the style of the game
- very minor graphics issue where the water appears come up through the bottom of the boats
- a rare, but more serious issue where objects would sometimes get stuck inside other objects causing them to freak out, and you need reload from the checkpoint to fix it (it happened less than a handful of times during the entire playthrough)
- controlling the character took a lot of getting used to, and could be a bit irritating at times
- moving around, and trying to interact with things sometimes results in some poor/strange camera angles, which can be an annoyance
- puzzles are good, but they aren’t very challenging (I definitely think that the main challenge to overcome is learning to control the character properly)
The game took me about 5.5 hours to complete. There are quite a few achievements that I missed, so I know that I didn’t fully explore all areas of the levels. For as simple as the puzzles were, I still enjoyed them, but some of the character controls were a bit irritating at times, especially when trying to maneuver some objects. If you’re looking for complex puzzles, you won’t find them here, but if you’re looking for a silly puzzle game to play by yourself or with a friend, you’ll probably enjoy Human: Fall Flat. Overall, it’s not a perfect game, but it’s certainly an amusing one.
Review copy was provided by the developer.