Developer: The Chinese Room
Publisher: PlayStation Mobile, Inc.
Everybody’s Gone to the Rapture is a stunningly gorgeous, and incredibly atmospheric walking simulator.
Between the stunning visuals, and impeccable audio, the gameplay is purely an atmospheric walking simulator. You start off not having any idea of what’s going on. There is a ball of light that moves around, and you can follow it to places, or you can just choose to take your own path and explore.
The story focuses entirely on learning about the characters and their interactions with each other. Everything is told through either conversations between animated light or audio logs. The animated light characters was an interesting idea, and it was certainly intriguing, but I think I still would have preferred seeing the characters. The story, much like the walking speed, feels too slow paced. I found it took quite a bit of time for me to really get excited about the story or any of the characters, unlike The Vanishing of Ethan Carter which had me hooked the whole way through.
- the graphics are so detailed and elegant – there’s so much beauty to appreciate and it’s very impressive!
- the voice acting is on point, the soundtrack is amazing, the sound effects are absolutely fantastic
- all of the audio and visuals are done exceptionally well, and it really makes you feel like you’re IN nature and everything fits so well into the game, and really gives you that immersive atmosphere
- ‘sprint’ is not really sprinting like you know it in most games, as it is still incredibly slow, and causes the game to feel TOO slow paced, which has the potential to deter exploration
- the story is also slow paced, and it can take a while to really get excited about it
- high system requirements to play at decent quality settings with 45-60 FPS
- lacks replay value unless you just want to soak in the beauty or complete achievements
Everybody’s Gone to the Rapture took me a bit less than 4 hours to complete, however, this is mostly due to the fact that in the game you walk so damn slow… If the game had a normal sprint feature, you could probably finish it in half the time. I understand that the game is a walking simulator focused on exploring and admiring the beauty, but the fact that the pace was so incredibly slow, it actually deterred me from wanting to explore more because it took way too long to get anywhere. Normally, I love exploring and collecting things, but it was so painfully slow that I just couldn’t be bothered.
While this game is certainly immersive and beautiful, this game is not for everyone. The slow pacing of the game overall, and the fairly high system requirements might turn a lot of people off. However, if you have well above the recommended specs, and are looking for a relaxing slow-paced atmospheric walking simulator, then this is a solid purchase – at a sale price.