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Deus Ex: Mankind Divided – Game Review

Deus Ex: Mankind Divided – Game Review
Deus Ex: Mankind Divided (PC [Reviewed], XBO, PS4)
Developer: Eidos Montreal, Feral Interactive (Linux)
Publisher: Square Enix, Feral Interactive (Linux)

Deus Ex: Mankind Divided is a first person stealth action game takes place two years after Deus Ex: Human Revolution.

You play as Adam Jensen in a world where natural born humans and humans with augmentations are segregated and policed. With Mankind Divided, and  extremists on both sides, terrorism, fear, and hate continue to grow. It’s your job to dig deeper into these terrorist attacks, and the groups or individuals that might be behind them. 

Gameplay wise, Mankind Divided has exactly what I expected from Human Revolution. Both games still had some annoyances, there were some improvements, and both games still had all of the stealthy gameplay I loved as well. You have the option to play using lethal or nonlethal. Nonlethal is always more difficult, especially if you want to be completely stealthy about it.

Pros:
  • there’s no requirement to have played the previous games in the series to know what’s going on (there’s a video summary of the plot from Human Revolution that you can watch before starting Mankind Divided)
  • good story, and it was well told (but don’t expect closure)
  • nonlethal has been noticeably improved in Mankind Divided when compared to Human Revolution: enemies don’t wake up as quickly, there are often multiple routes to your location, and it’s significantly easier to get everyone tranqed without running out of ammo
  • more augmentations have been added giving players more flexibility in their play style (i.e. avoid enemies, take them out one by one, or just go in guns blazing)
  • stealth gameplay, and combat is as expected from the franchise, and it feels responsive
  • good selection of lethal weapons with plenty of ammo drops
  • takedowns (even with nonlethal) feel satisfying since they are still violent  knockouts
  • graphics look great, and the environments felt like the Deus Ex world, and it was nice that it wasn’t all the same black and gold colour scheme like in Human Revolution (I never experienced any performance issues on default high settings, but others have)
  • character animation is good, the voice acting was on point, and all the cutscenes are done well (you can skip quickly through conversation, but you can’t always skip the cutscenes)
  • good music; it was as expected, true to the Deus Ex series, but can get repetitive at times
Cons:
  • lack of closure with the story – by the end, I was left with more questions than answers, and it feels like they are reserving story content for either DLCs or a future game
  • some of the augmentations feel necessary, while others you can easily skip over (it would be nice if all of them were equally needed)
  • MAJOR ISSUE: crashing issues for myself and many others to the point where players may be unable to progress (I tried so many different “workarounds,” and nothing I did worked. Days went by, and still nothing got fixed. I was so frustrated by this, and I got so tired of waiting that I loaded a save from the previous chapter, and completed the entire chapter again, with only one difference: this time I did it without causing any enemies to become hostile. I was so thrilled that it worked, and I was able to complete the game with no other issues at all. However, the time it’s taking them to fix such game breaking bugs though is absolutely ridiculous, and definitely leaves a sour taste.
  • optional microtransactions that are one-time use (I never felt the need to spend any extra money, and I always had more than enough skill points, but it’s still a greedy business model) – I don’t have a problem with people who choose to spend their money to make the game easier, as long as they don’t intentionally make the game harder to force people to pay
  • some content is being locked behind the season pass paywall (I think people should be more upset about this rather than these optional microtransactions)
  • only two non-lethal guns, and there is no mid range weapon – 1. the tranq gun is great for far, but it’s completely useless at any other distance. I would have liked to have had a reticule when you have your gun drawn. (I found it difficult to try and quickscope with no reticule and too much zoom for medium range), and 2. the stun gun has a horribly short range

I played the game for over 21 hours, but with the crash issue I was having, and having to replay a couple of the chapters, it should have been more like 16 or so hours. I did a good amount of exploring, and I completed all of the side quests that I found, but there didn’t seem to be as many quests as there were in Human Revolution. I’m guessing that’s because of the season pass nonsense, but I don’t know for sure. When you finish the campaign, a new game plus mode becomes available, and you can keep all your augs and start over for those who want to keep playing.

Conclusion:

I loved playing Deus Ex: Mankind Divided, but I didn’t get as much playtime out of it as I did from Human Revolution. I still don’t like there being season pass, so if you actually want ALL of the content, it might be better to wait for a complete pack. Also, with all of the crash issues that others and myself have experienced, I suggest waiting for proper fixes to be patched in, and confirmed working before buying this game. Once these issues are fixed, only then I would recommend the game to anyone who enjoys the Deus Ex franchise or anyone who is just looking for an excellent stealth action game.

Rating:

91